Tabby – game-playing grandma turned into a Sims designer
Tabby is a grandmother with a health issue that confine her to
home. She then learns to play The Sims with her grandchildren. One of those said
she'd like a purple potty for her Sims house, and Tabby decided she would
create one.
Tabby did find tools for doing the job, but couldn't
understand how to use them. Gradually she got help, learned more, got in
contact with designers, and after all, became a Sims designer herself, too.
There's a genuine Tabby pot above. Not the pot, but a later production among her approx. 9,000 (!) creations.
"Yeah, I am in my 62nd year on this earth. Wow!! Didn't think I'd make it this far. AND, I hit 6 and a half million downloads on my Birthday, How Cool is that!" (from Tabby's page)
What a nice story about "learning to be", about
becoming a member "in a community in which expert practices are central", like Chistopher Hoadley puts it in his article 'What is a Community of Practice and
How Can We Support It?', here.
This has a lot to do with media education
Of course the community of practice can be put at work to
support learning. And of course passion, engagement, community, and technology can be harnessed for this purpose.
Some tested and tried methods that Hoadley calls C4P: Linking people with others with similar practices and
interests. Facebook pages. Sharing
resources and information. Wikis like OpiToinenElämä. Tools for
communication and discussion. BBS, chat, Skype, virtual world... you name it...
Meta-level mechanisms showing twhat others are doing or what they've done. Wiki
history, Amazon recommendations.
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